MARVEL'S

SPIDER-MAN 2

PROSITION

Lighting Art Manager


DURATION AT STUDIO

2020 – 2024


GENRE

Adventure

Hack and Slash/Beat’em up

Open World


PLATFORM

Exclusive on PS5


ENGINE

Insomniac Engine v.


Insomniac Games Website:

https://insomniac.games/







Shaped the lighting identity of Marvel’s Spider-Man 2 (PS5), one of PlayStation’s most celebrated and commercially successful launches. Led both in-house and outsourced lighting teams across the open world, silver path, and cinematic sequences, working with a dynamic and baked pipeline at massive scale. Delivered sun-drenched Manhattan exteriors, tension-filled interiors, and high-drama cutscene cinematics, earning the title wide critical recognition for visual quality. Developed proprietary lighting reference resources adopted studio-wide as a best practice for large-scale lighting consistency. Owned end-to-end production planning, scheduling, resource allocation, milestone reviews, and stakeholder reporting, from pre-production through ship. Introduced Kanban workflows and Miro collaboration boards that increased team participation by 50% in the first month.


Noted Achievements


• Designed, fixed issues, and connected with IT to ensure open-world lighting scenarios matched the golden and silver path gameplay.


• Designed an Excel-based visual production tracking tool that was adopted company-wide as a best practice across similar projects.


• Averted roadblocks with 1:1 weekly group and individual communication sessions, aligning tasks, celebrating wins with show-and-tell monthly meetings, synchronizing team goals, and addressing cross-functional dependencies as project leader.


• Built a high-performing creative team through coaching and mentorship, enhancing the group’s leadership and visual storytelling skills, while enhancing project visibility, internal stakeholder review, and feedback.


Software Used:

In-house Engine | Jira | Confluence | Miro | Microsoft Suit | Excel | Word | Photoshop | Slack | Zoom