- Brought senior-level lighting artistry to 2 K’s next-generation AAA title in development. Defined the lighting visual language for key game levels, setting tone, mood, and atmosphere through expert command of color temperature, contrast, and volumetric effects. Served as the team’s senior lighting reference, providing hands-on direction to junior and mid-level artists, and collaborated with environment, VFX, and tech art departments to ensure lighting enhanced gameplay readability without sacrificing cinematic quality. Served as the connective tissue between the delivery team and executive leadership on a large-scale technology project. Translated production health into clear executive reporting, resource utilization, milestone status, budget alignment, and risk, enabling informed decision-making at every level. Championed continuous improvement through retrospectives and post-mortems, systematically embedding lessons learned into future planning cycles.
- Noted Achievements
- • Promoted productive, solutions-centered team culture and continuous improvement in the visual storytelling section of the art team through project updates and retrospectives, and applied lessons learned from prior milestones.
- • Proactively addressed project roadblocks, enabling design and development teams to perform with clarity and shared purpose in generating successful, elegant gaming experiences.
Software Used:
Unreal Engine 4 | Jira | Confluence | Miro | Microsoft Suit | Excel | Word | Photoshop | Slack | Zoom